Home > Faculty
- 2008 University of California, Los Angeles (Ph.D. - Computer Science)
2000 Seoul National University (M.S. - Mechanical and Aerospace Engineering)
1996 Seoul National University (B.S. - Mechanical Engineering)
- 2010 - Present Gwangju Institute of Science and Technology, Full-time Instructor
2009 - 2010 Honda Research Institute, CA, USA, Postdoctoral Researcher
2008 - 2009 University of California, Los Angeles, Postdoctoral Scholar
2008 Rhythm&Hues Studios, CA, USA, Software Intern
2007 Microsoft Research, WA, USA, Graphics Group, Research Intern
2006 Honda Research Institute, CA, USA, Research Intern
2003 Korea Institute of Science and Technology (KIST), Imaging Media Research Center, Visiting Researcher
2000 - 2002 Samsung Advanced Institute of Science and Technology (SAIT), HCI Lab., Researcher
- - Character Animation
- Novel User Interface for Computer Graphics
- Physics-based Animation, Game Physics Engine
- Computer Graphics Laboratory
The Computer Graphics Laboratory focuses on research on character animation, physics-based modeling and animation, and novel user interfaces for computer graphics.
- Character Animation
The lab is developing new algorithms to create realistic motions of animating characters. Research topics include biomechanical/anatomical modeling of characters, applying motion capture data, and developing autonomous characters for real-time animation.
- Novel User Interfaces for Authoring Computer Graphics
The lab is exploring new user interfaces that allow intuitive control for virtual objects and characters.
- Physics-based Animation
Simulation of virtual objects such as rigid bodies, deformable bodies, and fluids is important to increase realism of computer animation and game. The lab is currently developing improved methods for simulating articulated rigid body systems.