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About The School is resonding to the demands of tim by setting two major goals for itself.

Overview

Home > Faculty
이성희(Sung-Hee Lee)
Education
  • 2008 University of California, Los Angeles (Ph.D. - Computer Science)
    2000 Seoul National University (M.S. - Mechanical and Aerospace Engineering)
    1996 Seoul National University (B.S. - Mechanical Engineering)
Work Experience
  • 2010 - Present Gwangju Institute of Science and Technology, Full-time Instructor
    2009 - 2010 Honda Research Institute, CA, USA, Postdoctoral Researcher
    2008 - 2009 University of California, Los Angeles, Postdoctoral Scholar
    2008 Rhythm&Hues Studios, CA, USA, Software Intern
    2007 Microsoft Research, WA, USA, Graphics Group, Research Intern
    2006 Honda Research Institute, CA, USA, Research Intern
    2003 Korea Institute of Science and Technology (KIST), Imaging Media Research Center, Visiting Researcher
    2000 - 2002 Samsung Advanced Institute of Science and Technology (SAIT), HCI Lab., Researcher
Research Interest
  • - Character Animation
    - Novel User Interface for Computer Graphics
    - Physics-based Animation, Game Physics Engine
Lab Introduction
  • Computer Graphics Laboratory

    The Computer Graphics Laboratory focuses on research on character animation, physics-based modeling and animation, and novel user interfaces for computer graphics.

    - Character Animation
    The lab is developing new algorithms to create realistic motions of animating characters. Research topics include biomechanical/anatomical modeling of characters, applying motion capture data, and developing autonomous characters for real-time animation.

    - Novel User Interfaces for Authoring Computer Graphics
    The lab is exploring new user interfaces that allow intuitive control for virtual objects and characters.

    - Physics-based Animation
    Simulation of virtual objects such as rigid bodies, deformable bodies, and fluids is important to increase realism of computer animation and game. The lab is currently developing improved methods for simulating articulated rigid body systems.

목록

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